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Victoria ii mods extended timeline
Victoria ii mods extended timeline












Victoria ii mods extended timeline mod#

Of course, being such a heavy mod, you’ll need a hefty computer to handle this mod without too much slowdown. Id definitely recommend all mods to start taking advantage of this feature both Crusader Kings 2 and Europa Universalis 4 got recently - it not only reduces. Interestingly, it really does affect or alter pretty much every part of the game, adding a lot of extra mechanics and depths that you wouldn’t necessarily expect if you haven’t played a total conversion mod before. Honestly, there’s a ton more stuff added to the game through the mod, so you should definitely check it out at the link below.Īnother big mod which will likely be palatable to more people is MEIOU and Taxes or M&T for short. From there, you need to go to the definesluna folder. You need to go to the commons part of the Victoria 2 folders. Actually, literacy also sort of works like it’s own fourth development option, so it’s actually pretty interesting. Now, the 1st thing you gotta do it open up to your vicky2 folder. There’s no option to spend monarch points to develop your provinces, and instead, they progress at their own rate, which is affected by things such as literacy and agriculture. Your expansion options are also increased, with provinces now having nationalism and their own little ways of developing. You could always invite more cultures to join, thereby increasing your governance capacity, but you will lose a bit of control on the process. Much like the empire sprawl in Stellaris, this mod adds a ‘governance capacity’ which puts a limit on how much land you can actually rule, which itself is based on the number of population in your primary culture.

victoria ii mods extended timeline victoria ii mods extended timeline

One of the biggest changes is actually quite familiar if you’ve played Paradox’s other game Stellaris.












Victoria ii mods extended timeline